Arma 3 Draw Distance

The Task Enhancements system is scheduled to be replaced by Arma 3 Tasks Overhaul in Arma 3 1.58. //3d marker draw distance (default: 2000) share = 1; //0: do not. I've seen 2.6gb being used by arma 3 at 1080p. My fps flactuates alot on arma 3 and the performance is the only thing ruining the game for me. Hopefully they can optimize the game a bit and take advantage of the GPU more. Sli 780's still less then 60 fps in arma 3. I've been playing with 3,000 view distance, but still its too much.

#cjmor1804 :hello, i think i found a minor issue with this that effects my frame rate. the game has its own option menu to change the view distance. if these do not match the view settings in TAW my frame rate will either drop or increase.
example;
arma view setting; 12000, TAW view setting 1600 = 20fps
arma view setting; 1600, TAW view setting 1600 = 30fps
arma view setting; 100, TAW view setting 1600 = 40fps
the draw distance stays the same in each of those examples. the problem seems to be that it doesn't change armas resource usage accordingly, which is why there is a difference in frame rate. at least that is my guess. maybe someone can replicate this too. i tested this using fraps, on j-sere recruitment server 1, and standing stationary. i am not sure which version of TAW they are using though.

The view distance script only changes your view distance. The ARMA object & View settings are not connected to it. The 'Overall' option is meant for singleplayer and the 'Object' is how far you can render trees, buildings, objects. If there is any performance conflict it's not my problem. It is a bug in the engine and needs to be reported to BIS because 'Overall' should not be working in Multi-player at all.
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Description

Description:
Distance

Returns a distance in meters between Objects, Positions or Locations.

If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If Position2D is supplied, z is assumed 0. If you need distance between two Position3D coordinates, use vectorDistance.

Syntax

Syntax:
param1 distance param2
Parameters:
param1: Object or Array in format PositionAGL or Position2D
param2: Object or Array in format PositionAGL or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Arma 3 Server Draw Distance

Alternative Syntax

Syntax:
location1 distance location2
Parameters:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
_meters = playerdistance _object;
Example 2:
_meters = playerdistance [1,2,3];
Example 3:
_meters = [1,2,3] distance [4,5,6];
Example 4:
_meters = positionplayerdistancenearestLocation [positionplayer, 'hill'];

Additional Information

See also:
Groups:
Math - Geometry

Arma 3 Increase Draw Distance

Notes

Arma 3 Draw Distance Time

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objectsArmed Assault:position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:player distance [0,0,200]will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

Arma 3 Draw Distance

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