Miles Sound System Torrent

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  3. En.wikipedia.org/wiki/Miles_Sound_System- Wikipedia.
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Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. Miles Sound System. According to our registry, Miles Sound System is capable of opening the files listed below. It is possible that Miles Sound System can convert between the listed formats as well, the application’s manual can provide information about it.

Torrent
Miles Sound System
Original author(s)John Miles
Developer(s)RAD Game Tools
Initial release1991; 29 years ago
Stable release
Operating systemDOS, Windows, Linux, Classic Mac OS, macOS, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Wii, Wii U, Nintendo Switch, Nintendo 3DS, Android, iOS, Windows Phone[1]
TypeApplication programming interface (API)
Websiteradgametools.com/miles.htm

Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a soundsoftware system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. It was originally a middlewaredriver library for soundcards to use in DOSapplications when no viable alternative was available. RAD Game Tools acquired the technology from Miles Design in 1995.

The 1992 AIL version 2 for DOS has been released by John Miles as open-source (public domain with out restrictions) in 2000.[2][3] The package can be found on his personal site (KE5FX.com) and contains source code for both real-mode and protected-mode programs.

Reception[edit]

The Miles Sound System was used in its history by over 7,000 video games across 18 platforms.[4]Computer Gaming World stated in 1994 that 'Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers', especially the Sound Blaster.[5]

References[edit]

  1. ^ ab'Miles Sound System Development History'. Radgametools.com. Retrieved December 18, 2019.
  2. ^AIL Version 2, the complete Open Source release of the Miles Sound System Version 2 for DOS on ke5fx.com
  3. ^AIL2.ZIP read.me
  4. ^miles on radgametools.com
  5. ^'Sound Philosophy'. Letters from Paradise. Computer Gaming World. January 1994. pp. 120, 122.

External links[edit]

  • Miles Sound System at RAD Game Tools
  • KE5FX by John Miles


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Miles_Sound_System&oldid=952754970'

Re-Volt

Re-Volt is all about fast paced arcade racing, utilizing the most realistic handling and some of the most intelligent opponents ever. Not only that, but all this action-packed, state of the art racing takes place over some of the most unusual courses ever seen in a racing game. Motoring round museums, speeding through supermarkets and tearing round toy shops are all possible in the world of Re-Volt.

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Re-Volt Demo

Torrent

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1. Introduction

1.1 Minimum System Requirements

1.2 Recommended System Requirements

1.3 Installation

1.4 Getting the game running

1.5 Background Story

2. Game Set-Up

2.1 Game Options

2.1.1 Number of Cars

2.1.2 Number of Laps

2.1.3 Pick Ups

2.1.4 Ghost Car Settings

2.2 Video Settings

2.2.1 Video Device

2.2.2 Resolution

2.2.3 Brightness and Contrast

2.2.4 Render Settings

2.3 Audio Settings

2.4 Controller Settings

2.4.1 Default controls

2.4.2 Changing controller type

2.4.3 Configuring your keys

2.4.4 Steering Deadzone, Range and Non-Linear Steering

3. Modes of Play

3.1 Single Race

3.1.1 Enter Name

3.1.2 Select Car

3.1.3 Select Track

3.2 Time Trial

3.2.1 Uploading your best time to Acclaim.Net

3.3 Multiplayer

3.3.1 Connection Type

3.3.2 Packet Optimisation

3.3.3 Direct Play Protocal

3.3.4 Random Cars

3.3.5 Starting a Game

3.3.6 Joining a Game

3.4 Modes of Play in the Full Version

4. Weapons

4.1 Shockwave

4.2 Firework

4.3 Firework Pack

4.4 Electro Pulse

4.5 Bomb

4.6 Oil Slick

4.7 Water Balloon Pack

4.8 Ball Bearing

4.9 Clone Pick-Up

4.10 Turbo Battery

5. Miscellaneous Information

5.1 What's in the Full Version?

5.2 How to report bugs/submit comments

5.3 Legal Bits

-----------------------------------------------------------------------

1. Introduction

-----------------------------------------------------------------------

1.1 Minimum System Requirements

P200 Processor

32 Meg RAM

3D Accelerator Card

DirectX 6.0 or higher

25 Meg hard disk space

It's possible that the game will run on a lower spec machine

than this, but the game may perform erratically, so we don't

recommend it.

1.2 Recommended System Requirements

P333 or higher

64 Meg RAM or higher

Second Generation 3D Accelerator Card

DirectX 6.0 or higher

25 Meg hard disk space

16 bit sound card or better

Direct Play compatible Joypad

IPX connection (for play over a LAN)

1.3 Installation

Run the self-extracting executable file 'revoltdemo.exe'.

Go to wherever the files were extracted to and run 'setup.exe'.

The default installation directory is

C:Program FilesAcclaim EntertainmentRevolt Demo

You can change this during the installation, but make sure you

remember where you installed the game, as this information will

be needed when uploading your best times to Acclaim.net

(see 3.2 below).

1.4 Getting the Game Running

Go to the Start menu, select

Programs/Acclaim Entertainment/Re-Volt Demo/Re-Volt

The game will now be started. Navigating around the menus is

simply a case of using the cursor keys to move around the

Radgametools.com/miles.htm- Official.

selections and ENTER to choose them.

Some menu items are greyed out - this is because these features

are not available in the demo.

1.5 Background Story

For years Toy-Volt had been producing games and toys for children

all over the world. Within months of introducing their first

products they shot to the top of their trade. No-one could put

their finger on exactly what it was that made the toys

so popular. Sure, they employed the best craftsmen and designers

in the world, but there was something else about them,

something almost magic.

With their latest product it appears they have used a little too

much of that special ‘something’, for the radio controlled cars

that were about to hit the production line have gained minds of

their own. Escaping from the shelves that held them prisoners they

have entered the real world, and are now creating chaos as

they enjoy their new found freedom...the Toy-Volt R/C cars

have Re-Volted!

Re-Volt is all about fast paced arcade racing, utilizing the

most realistic handling and some of the most intelligent opponents

ever.

Not only that, but all this action-packed, state of the art

racing takes place over some of the most unusual courses ever

seen in a racing game. Motoring round museums, speeding through

supermarkets and tearing round toy shops are all possible

in the world of Re-Volt.

-----------------------------------------------------------------------

2. Game Set-Up

-----------------------------------------------------------------------

2.1 Game Options

To change these options, from the title screen select OPTIONS, then

GAME OPTIONS.

2.1.1 Number of Cars

This option allows you to select the number of cars in a race,

from 1 - 8. The default number is 8.

2.1.2 Number of Laps

Allows you to select number of laps, from 1 - 8. The default

is 3.

2.1.3 Pick Ups

This option lets you choose whether weapons are ON or OFF in the

game. The default is ON. (see 4.Weapons below)

2.1.4 Ghost Car Settings

If you've downloaded someone else's ghost car from Acclaim.net

(see 3.2 below) you can choose to race against it in Time Trial

mode from this menu option. Two selections are available to you,

'Own Best' or 'Downloaded'. By default this is on 'Own Best',

meaning you race against your own best ghost car. By changing this

to 'Downloaded' you can race against the alternate, downloaded

ghost car.

2.1.5 Speed Units

Displays your cars speed at either miles per hour (mph),

kilometers per hour (kph) or feet per minute (fpm).

2.1.6 Mode

Sets the difficulty level of the controls.

Junior RC - Reduced Speed: Simple Collision

Console - Full Speed : Simple Collision

Arcade - Full Speed : Simplified Car-Car Collision

Simulation - Full Speed : Realistic Collision

The default is Arcade. Beginners should try Console.

2.2 Video Options

To change these options, from the title screen select OPTIONS, then

VIDEO OPTIONS.

2.2.1 Video Device

With the LEFT and RIGHT cursor keys you can cycle through all the

video cards you have installed in your machine. Any 3D accelerator

that supports DirectX 6.0 or higher should work fine with Re-Volt.

Any changes you make to this option will only take effect when you

enter a race or exit and re-enter the front end.

2.2.2 Resolution

This allows you to cycle through all the video resolutions your

graphics cards supports. Any changes you make to this option will

only take effect when you enter a race or exit and re-enter the

front end.

2.2.3 Brightness and Contrast

If your graphics card supports these options, this lets you change

values of the brightness and contrast in the game, from a range of

0-100.

2.2.4 Render Settings

The settings in this menu can be changed to optimise the performance

on your PC.

2.2.4.1 Draw Distance

Allows you to set the draw distance in the game. There are

five different settings, LOWEST, LOW, MEDIUM, HIGH and

HIGHEST. The slower your PC, the lower the draw distance should

be set.

2.2.4.2 Reflections

Turns reflections on and off. The default is ON.

2.2.4.3 Shinyness

Turns environment mapping on and off. The default is ON.

2.2.4.4 Lights

Turns real time lights on and off. The default is ON.

2.2.4.5 Instance Models

This option turns instance models on or off in the game. It is

strongly advised you leave this setting turned ON unless your

PC is really struggling running the game.

2.2.4.6 Skidmarks

Turns skidmark trails on and off. The default is ON.

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2.2.4.7 Shadows

Turns shadows on and off. The default is ON.

2.3 Audio Settings

To change these options, from the title screen select OPTIONS, then

AUDIO OPTIONS.

2.3.1 Music Volume

Sets the music volume from 1-100. Default volume is 70.

2.3.2 SFX Volume

Sets the sound effects volume from 1-100. Default volume is 90.

2.3.3 SFX Test

By moving left and right to choose, and ENTER to play, you can test

the sound effects in the game.

2.4 Controller Settings

To change these options, from the title screen select OPTIONS, then

CONTROLLER SETTINGS.

2.4.1 Default Controls

If you wish to use the default keyboard controls, they are as follows.

ACCELERATE - UP

REVERSE - DOWN

LEFT - LEFT

RIGHT - RIGHT

FIRE WEAPON - LEFT CTRL

FLIP CAR - END

REPOSITION CAR - HOME

PAUSE - ESC

In-game, F1 cycles through the three available camera modes

(chase, follow and in-car), while F2 displays your rear view camera.

F3 allows you to watch your opponents racing in a window.

Repeatedly pressing F4 cycles through your opponent's cars.

ESC pauses the game and brings up the in-game menu. From this menu

you can RESUME play, QUIT the game, watch a REPLAY, RESTART the race

or change various render OPTIONS. (see 2.2.4 above for details)

2.4.2 Changing Controller Type

If you have a controller connected to your PC and it has been set

up from the Windows Control Panel you should be able to select it

by cycling through the available controllers with the LEFT and

RIGHT cursor keys.

2.4.3 Configure Your Controls

Configuring your controls couldn't be simpler - when this menu

option is selected each button needed will be printed on screen

(i.e. ACCELERATE), at which point you should press the button on

your keyboard/joypad which you want to perform the action

displayed on-screen. When all eight buttons are configured you will

be returned to the previous menu.

2.4.4 Deadzone

Sets the 'deadzone' in the center of your controller, between a

value of 0-100. Only applicable if you have an analog controller

connected to your PC.

2.4.5 Range

Sets the 'range' for your steering, between a value of 0-100. Only

applicable if you have an analog controller connected to your

PC.

2.4.6 Non-Linear Steering

Can be turned on or off. Default is ON.

-----------------------------------------------------------------------

3. Modes of Play

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3.1 Single Race

Select this game type to have a single race against computer-controlled

cars.

3.1.1 Enter Your Name

Rotate the giant tire around to select the letters in your name,

pressing enter to select the letter you want. When you have entered

your name select END from the wheel to progress to the next screen.

If you make a mistake, selecting DEL on the wheel will delete the

last selected letter.

3.1.2 Choose Your Car

Cycle through the boxes with the cursor keys. The currently

highlighted box will zoom out of the screen, and you will be given

some information about the car in the box. Choose your car carefully,

they all handle differently and finding the right car for you

could be the difference between winning the race and coming nowhere.

Press ENTER when you have chosen your car.

You will notice that some boxes are covered in brown paper... these

can be 'unwrapped' in the final version of the game, eventually

giving a total of 28 cars.

3.1.3 Select Track

In this demo you can only select the 'Toys in the Hood 1' track, but

pressing the LEFT and RIGHT cursor keys cycles through the other tracks

that will be selectable in the final game. UP and DOWN turns mirrored

and reversed tracks on or off, but these cannot be selected in the

demo.

3.1.4 The Race

After you have finished the single race a menu will come up giving you

four choices - RESUME, RESTART RACE, VIEW REPLAY, or QUIT. If you choose to

watch the replay you can return to the title screen by pausing the game

and selecting EXIT. Alternatively you can restart the replay by

selecting RESTART.

3.2 Time Trial

When time trial is selected, name entry, and car and track selection is the

same as in single race.

3.2.1 Upload your times to Acclaim.net

If you get a great time and you want to compete with the world's best,

upload your time to Acclaim.net. Go to http:www.re-volt.com and

follow the on-line instructions to upload your time.

Whilst on-line it is also possible to download other player's ghost

cars and race against them on your PC. Instructions can be found at

http:www.re-volt.com or http:www.acclaim.net.

3.3 Multiplayer

Whether you want to start or join a multiplayer game, there are a number of

settings that can be changed to aid a successful multiplayer experience.

Miles Sound System Torrent

3.3.1 Connection Type

You should select the connection type that applies to you from the

following types -

IPX Connection for Direct Play

Modem Connection for Direct Play

Serial Connection for Direct Play

3.3.2 Packet Optimization

This can be set to either Latency or Bandwidth. If you are on a slow

connection, Bandwidth should be selected.

3.3.3 Direct Play Protocol

This can be set to ON or OFF. Default is ON. Turning it off may help

your performance.

3.3.4 Random Cars

Can be set ON or OFF. Default is OFF. If turned on then all players

start with the same, random car. When a race is restarted a new

car is selected for everyone.

3.3.5 Starting a Game

Select Multiplayer game, then choose start game. Select your name,

car and track as described above in 3.1.1 - 3.1.3. You will now be

taken to the waiting room. When everyone has joined your game, press

TAB to launch the setting. While in the waiting room, messages can

be sent to all the other players by simply typing them in and

pressing ENTER.

3.3.6 Joining a Game

When you select to join a game you will be shown a list of all active

games. When you highlight a game with the CURSOR keys a list of all

the players currently in that game will be shown. To join a game,

highlight it and press ENTER. Select your name and car as described

above in 3.1.1 and 3.1.2 above.

You will now be taken to the waiting room, where you will have to wait

for the host (the person who started the game) to launch the session.

Whilst in the waiting room, messages can be sent to all the other

players by simply typing them in and pressing ENTER.

3.4 Modes of Play in the Full Version

The full version of Re-Volt has the following game modes.

Single Race

Multiplayer

Championship

Training

Battle Mode

Practise

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4. Weapons

-----------------------------------------------------------------------

Winning is all that matters, even if it means bending the rules a little. The

pick ups that can be found around the environments in Re-Volt give the cars

opportunity to create some serious havoc to the other racers.

Pick ups take the shape of a red and yellow spinning lightning bolt. Once

collected, all the available weapons cycle round in the top-left corner

of the screen until finally stopping randomly on the active weapon.

There are 10 different types of weapons available in the game.

All weapons are activated by the player, except for the bomb (see 4.5 below)

which is active instantly when collected.

Pick ups can be disabled from the front end. (see 2.1.3 above for details).

4.1 Shockwave

A blue ball of electricity shoots from the front of the car, sending any

cars in it’s path flipping into the air.

4.2 Firework

Fires a single rocket ahead of the car, continuing until it hits a wall or

an opponent.

4.3 Firework pack

A pack of three rockets (4.2).

4.4 Electro pulse

An electric current hums over the car. When another car is in close

proximity, a bolt connects the two and the victims’ power is temporarily cut.

4.5 Bomb

When the bomb is collected, the cars’ antenna starts fizzing down like a fuse.

If the fuse reaches the bottom, then the car blows up, but if another car

is touched before this then the bomb is transferred.

4.6 Oil slick

A pool of oil is dropped on the floor directly behind the car. Each tire

that is driven through this pool of oil temporarily loses traction.

4.7 Water balloon Pack

A water filled balloon is hurled from the car. On impact with the floor

(or opponent) it bursts, affecting the grip of all vehicles in the immediate

vicinity.

4.8 Ball Bearing

An extremely heavy ball bearing is fired from the rear of the car, knocking

anything in its path out the way.

4.9 Clone Pick Up

When the clone pick up is activated a lightning bolt identical to a regular

pick up is dropped on the floor. If you mistake it for a regular pick up

and try to collect it, you'll soon learn of your error when it explodes

on contact!

4.10 Turbo battery

Gives your car a temporary power boost.

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5. Miscellaneous Information

-----------------------------------------------------------------------

5.1 What's in the Full Version?

Arcade racing with realistic handling and unique tracks.

28 cars to find and control

14 single player tracks set in 7 different environments

Multiple game modes

12 car races on PC, up to 4 car races on consoles.

12 players over a LAN or internet on PC

4 multi-player arenas

State of the art graphics

Stunning physics engine

Wide selection of pick-ups and weapons

Advanced artificial intelligence - each car has it’s own personality.

Track Editor

Many features are initially hidden - player rewards are never far away

5.2 How to Report Bugs/Submit Comments

To report a bug or give us your comments, send an e-mail to

revolt@acclaim.net, or visit http:www.re-volt.com or

http:www.acclaim.net and follow the instructions on-line.

5.3 Legal Bits

ACCLAIM ENTERTAINMENT, INC. PRESENTS

RE-VOLT (TM)

(C) ACCLAIM ENTERTAINMENT, INC. 1999

DEVELOPED BY IGUANA LONDON LTD, AN ACCLAIM STUDIO

ALL RIGHTS RESERVED

USES MILES SOUND SYSTEM, COPYRIGHT (C) 1991-1999 BY RAD GAME TOOLS, INC.

MP3 DECODING COURTESY OF FRAUNHOFER AND THOMSON MULTIMEDIA AND USED IN

CONJUNCTION WITH MILES SOUND SYSTEM

DISTRIBUTED BY ACCLAIM ENTERTAINMENT, INC.

THIS DEMO IS INTENDED FOR PERSONAL USE ONLY AND MAY NOT BE LENT, COPIED,

SOLD, PUBLISHED, DUPLICATED ONTO CD, ETC, WITHOUT PRIOR WRITTEN APPROVAL

FROM ACCLAIM ENTERTAINMENT, INC.

ALL CHARACTERS HEREIN AND THE DISTINCT LIKENESSES THEREOF ARE TRADEMARKS

OF ACCLAIM ENTERTAINMENT, INC.

ACCLAIM IS A REGISTERED TRADEMARK OF ACCLAIM ENTERTAINMENT, INC.

En.wikipedia.org/wiki/Miles_Sound_System- Wikipedia.

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--------------------------last revised 6/8/99-------------------------

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