- Radgametools.com/miles.htm- Official.
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Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. Miles Sound System. According to our registry, Miles Sound System is capable of opening the files listed below. It is possible that Miles Sound System can convert between the listed formats as well, the application’s manual can provide information about it.
Original author(s) | John Miles |
---|---|
Developer(s) | RAD Game Tools |
Initial release | 1991; 29 years ago |
Stable release | |
Operating system | DOS, Windows, Linux, Classic Mac OS, macOS, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Wii, Wii U, Nintendo Switch, Nintendo 3DS, Android, iOS, Windows Phone[1] |
Type | Application programming interface (API) |
Website | radgametools.com/miles.htm |
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a soundsoftware system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. It was originally a middlewaredriver library for soundcards to use in DOSapplications when no viable alternative was available. RAD Game Tools acquired the technology from Miles Design in 1995.
The 1992 AIL version 2 for DOS has been released by John Miles as open-source (public domain with out restrictions) in 2000.[2][3] The package can be found on his personal site (KE5FX.com) and contains source code for both real-mode and protected-mode programs.
Reception[edit]
The Miles Sound System was used in its history by over 7,000 video games across 18 platforms.[4]Computer Gaming World stated in 1994 that 'Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers', especially the Sound Blaster.[5]
References[edit]
- ^ ab'Miles Sound System Development History'. Radgametools.com. Retrieved December 18, 2019.
- ^AIL Version 2, the complete Open Source release of the Miles Sound System Version 2 for DOS on ke5fx.com
- ^AIL2.ZIP read.me
- ^miles on radgametools.com
- ^'Sound Philosophy'. Letters from Paradise. Computer Gaming World. January 1994. pp. 120, 122.
External links[edit]
- Miles Sound System at RAD Game Tools
- KE5FX by John Miles
Re-Volt
Re-Volt is all about fast paced arcade racing, utilizing the most realistic handling and some of the most intelligent opponents ever. Not only that, but all this action-packed, state of the art racing takes place over some of the most unusual courses ever seen in a racing game. Motoring round museums, speeding through supermarkets and tearing round toy shops are all possible in the world of Re-Volt.
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Re-Volt Demo
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1. Introduction
1.1 Minimum System Requirements
1.2 Recommended System Requirements
1.3 Installation
1.4 Getting the game running
1.5 Background Story
2. Game Set-Up
2.1 Game Options
2.1.1 Number of Cars
2.1.2 Number of Laps
2.1.3 Pick Ups
2.1.4 Ghost Car Settings
2.2 Video Settings
2.2.1 Video Device
2.2.2 Resolution
2.2.3 Brightness and Contrast
2.2.4 Render Settings
2.3 Audio Settings
2.4 Controller Settings
2.4.1 Default controls
2.4.2 Changing controller type
2.4.3 Configuring your keys
2.4.4 Steering Deadzone, Range and Non-Linear Steering
3. Modes of Play
3.1 Single Race
3.1.1 Enter Name
3.1.2 Select Car
3.1.3 Select Track
3.2 Time Trial
3.2.1 Uploading your best time to Acclaim.Net
3.3 Multiplayer
3.3.1 Connection Type
3.3.2 Packet Optimisation
3.3.3 Direct Play Protocal
3.3.4 Random Cars
3.3.5 Starting a Game
3.3.6 Joining a Game
3.4 Modes of Play in the Full Version
4. Weapons
4.1 Shockwave
4.2 Firework
4.3 Firework Pack
4.4 Electro Pulse
4.5 Bomb
4.6 Oil Slick
4.7 Water Balloon Pack
4.8 Ball Bearing
4.9 Clone Pick-Up
4.10 Turbo Battery
5. Miscellaneous Information
5.1 What's in the Full Version?
5.2 How to report bugs/submit comments
5.3 Legal Bits
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1. Introduction
-----------------------------------------------------------------------
1.1 Minimum System Requirements
P200 Processor
32 Meg RAM
3D Accelerator Card
DirectX 6.0 or higher
25 Meg hard disk space
It's possible that the game will run on a lower spec machine
than this, but the game may perform erratically, so we don't
recommend it.
1.2 Recommended System Requirements
P333 or higher
64 Meg RAM or higher
Second Generation 3D Accelerator Card
DirectX 6.0 or higher
25 Meg hard disk space
16 bit sound card or better
Direct Play compatible Joypad
IPX connection (for play over a LAN)
1.3 Installation
Run the self-extracting executable file 'revoltdemo.exe'.
Go to wherever the files were extracted to and run 'setup.exe'.
The default installation directory is
C:Program FilesAcclaim EntertainmentRevolt Demo
You can change this during the installation, but make sure you
remember where you installed the game, as this information will
be needed when uploading your best times to Acclaim.net
(see 3.2 below).
1.4 Getting the Game Running
Go to the Start menu, select
Programs/Acclaim Entertainment/Re-Volt Demo/Re-Volt
The game will now be started. Navigating around the menus is
simply a case of using the cursor keys to move around the
Radgametools.com/miles.htm- Official.
selections and ENTER to choose them.
Some menu items are greyed out - this is because these features
are not available in the demo.
1.5 Background Story
For years Toy-Volt had been producing games and toys for children
all over the world. Within months of introducing their first
products they shot to the top of their trade. No-one could put
their finger on exactly what it was that made the toys
so popular. Sure, they employed the best craftsmen and designers
in the world, but there was something else about them,
something almost magic.
With their latest product it appears they have used a little too
much of that special ‘something’, for the radio controlled cars
that were about to hit the production line have gained minds of
their own. Escaping from the shelves that held them prisoners they
have entered the real world, and are now creating chaos as
they enjoy their new found freedom...the Toy-Volt R/C cars
have Re-Volted!
Re-Volt is all about fast paced arcade racing, utilizing the
most realistic handling and some of the most intelligent opponents
ever.
Not only that, but all this action-packed, state of the art
racing takes place over some of the most unusual courses ever
seen in a racing game. Motoring round museums, speeding through
supermarkets and tearing round toy shops are all possible
in the world of Re-Volt.
-----------------------------------------------------------------------
2. Game Set-Up
-----------------------------------------------------------------------
2.1 Game Options
To change these options, from the title screen select OPTIONS, then
GAME OPTIONS.
2.1.1 Number of Cars
This option allows you to select the number of cars in a race,
from 1 - 8. The default number is 8.
2.1.2 Number of Laps
Allows you to select number of laps, from 1 - 8. The default
is 3.
2.1.3 Pick Ups
This option lets you choose whether weapons are ON or OFF in the
game. The default is ON. (see 4.Weapons below)
2.1.4 Ghost Car Settings
If you've downloaded someone else's ghost car from Acclaim.net
(see 3.2 below) you can choose to race against it in Time Trial
mode from this menu option. Two selections are available to you,
'Own Best' or 'Downloaded'. By default this is on 'Own Best',
meaning you race against your own best ghost car. By changing this
to 'Downloaded' you can race against the alternate, downloaded
ghost car.
2.1.5 Speed Units
Displays your cars speed at either miles per hour (mph),
kilometers per hour (kph) or feet per minute (fpm).
2.1.6 Mode
Sets the difficulty level of the controls.
Junior RC - Reduced Speed: Simple Collision
Console - Full Speed : Simple Collision
Arcade - Full Speed : Simplified Car-Car Collision
Simulation - Full Speed : Realistic Collision
The default is Arcade. Beginners should try Console.
2.2 Video Options
To change these options, from the title screen select OPTIONS, then
VIDEO OPTIONS.
2.2.1 Video Device
With the LEFT and RIGHT cursor keys you can cycle through all the
video cards you have installed in your machine. Any 3D accelerator
that supports DirectX 6.0 or higher should work fine with Re-Volt.
Any changes you make to this option will only take effect when you
enter a race or exit and re-enter the front end.
2.2.2 Resolution
This allows you to cycle through all the video resolutions your
graphics cards supports. Any changes you make to this option will
only take effect when you enter a race or exit and re-enter the
front end.
2.2.3 Brightness and Contrast
If your graphics card supports these options, this lets you change
values of the brightness and contrast in the game, from a range of
0-100.
2.2.4 Render Settings
The settings in this menu can be changed to optimise the performance
on your PC.
2.2.4.1 Draw Distance
Allows you to set the draw distance in the game. There are
five different settings, LOWEST, LOW, MEDIUM, HIGH and
HIGHEST. The slower your PC, the lower the draw distance should
be set.
2.2.4.2 Reflections
Turns reflections on and off. The default is ON.
2.2.4.3 Shinyness
Turns environment mapping on and off. The default is ON.
2.2.4.4 Lights
Turns real time lights on and off. The default is ON.
2.2.4.5 Instance Models
This option turns instance models on or off in the game. It is
strongly advised you leave this setting turned ON unless your
PC is really struggling running the game.
2.2.4.6 Skidmarks
Turns skidmark trails on and off. The default is ON.
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2.2.4.7 Shadows
Turns shadows on and off. The default is ON.
2.3 Audio Settings
To change these options, from the title screen select OPTIONS, then
AUDIO OPTIONS.
2.3.1 Music Volume
Sets the music volume from 1-100. Default volume is 70.
2.3.2 SFX Volume
Sets the sound effects volume from 1-100. Default volume is 90.
2.3.3 SFX Test
By moving left and right to choose, and ENTER to play, you can test
the sound effects in the game.
2.4 Controller Settings
To change these options, from the title screen select OPTIONS, then
CONTROLLER SETTINGS.
2.4.1 Default Controls
If you wish to use the default keyboard controls, they are as follows.
ACCELERATE - UP
REVERSE - DOWN
LEFT - LEFT
RIGHT - RIGHT
FIRE WEAPON - LEFT CTRL
FLIP CAR - END
REPOSITION CAR - HOME
PAUSE - ESC
In-game, F1 cycles through the three available camera modes
(chase, follow and in-car), while F2 displays your rear view camera.
F3 allows you to watch your opponents racing in a window.
Repeatedly pressing F4 cycles through your opponent's cars.
ESC pauses the game and brings up the in-game menu. From this menu
you can RESUME play, QUIT the game, watch a REPLAY, RESTART the race
or change various render OPTIONS. (see 2.2.4 above for details)
2.4.2 Changing Controller Type
If you have a controller connected to your PC and it has been set
up from the Windows Control Panel you should be able to select it
by cycling through the available controllers with the LEFT and
RIGHT cursor keys.
2.4.3 Configure Your Controls
Configuring your controls couldn't be simpler - when this menu
option is selected each button needed will be printed on screen
(i.e. ACCELERATE), at which point you should press the button on
your keyboard/joypad which you want to perform the action
displayed on-screen. When all eight buttons are configured you will
be returned to the previous menu.
2.4.4 Deadzone
Sets the 'deadzone' in the center of your controller, between a
value of 0-100. Only applicable if you have an analog controller
connected to your PC.
2.4.5 Range
Sets the 'range' for your steering, between a value of 0-100. Only
applicable if you have an analog controller connected to your
PC.
2.4.6 Non-Linear Steering
Can be turned on or off. Default is ON.
-----------------------------------------------------------------------
3. Modes of Play
-----------------------------------------------------------------------
3.1 Single Race
Select this game type to have a single race against computer-controlled
cars.
3.1.1 Enter Your Name
Rotate the giant tire around to select the letters in your name,
pressing enter to select the letter you want. When you have entered
your name select END from the wheel to progress to the next screen.
If you make a mistake, selecting DEL on the wheel will delete the
last selected letter.
3.1.2 Choose Your Car
Cycle through the boxes with the cursor keys. The currently
highlighted box will zoom out of the screen, and you will be given
some information about the car in the box. Choose your car carefully,
they all handle differently and finding the right car for you
could be the difference between winning the race and coming nowhere.
Press ENTER when you have chosen your car.
You will notice that some boxes are covered in brown paper... these
can be 'unwrapped' in the final version of the game, eventually
giving a total of 28 cars.
3.1.3 Select Track
In this demo you can only select the 'Toys in the Hood 1' track, but
pressing the LEFT and RIGHT cursor keys cycles through the other tracks
that will be selectable in the final game. UP and DOWN turns mirrored
and reversed tracks on or off, but these cannot be selected in the
demo.
3.1.4 The Race
After you have finished the single race a menu will come up giving you
four choices - RESUME, RESTART RACE, VIEW REPLAY, or QUIT. If you choose to
watch the replay you can return to the title screen by pausing the game
and selecting EXIT. Alternatively you can restart the replay by
selecting RESTART.
3.2 Time Trial
When time trial is selected, name entry, and car and track selection is the
same as in single race.
3.2.1 Upload your times to Acclaim.net
If you get a great time and you want to compete with the world's best,
upload your time to Acclaim.net. Go to http:www.re-volt.com and
follow the on-line instructions to upload your time.
Whilst on-line it is also possible to download other player's ghost
cars and race against them on your PC. Instructions can be found at
http:www.re-volt.com or http:www.acclaim.net.
3.3 Multiplayer
Whether you want to start or join a multiplayer game, there are a number of
settings that can be changed to aid a successful multiplayer experience.
3.3.1 Connection Type
You should select the connection type that applies to you from the
following types -
IPX Connection for Direct Play
Modem Connection for Direct Play
Serial Connection for Direct Play
3.3.2 Packet Optimization
This can be set to either Latency or Bandwidth. If you are on a slow
connection, Bandwidth should be selected.
3.3.3 Direct Play Protocol
This can be set to ON or OFF. Default is ON. Turning it off may help
your performance.
3.3.4 Random Cars
Can be set ON or OFF. Default is OFF. If turned on then all players
start with the same, random car. When a race is restarted a new
car is selected for everyone.
3.3.5 Starting a Game
Select Multiplayer game, then choose start game. Select your name,
car and track as described above in 3.1.1 - 3.1.3. You will now be
taken to the waiting room. When everyone has joined your game, press
TAB to launch the setting. While in the waiting room, messages can
be sent to all the other players by simply typing them in and
pressing ENTER.
3.3.6 Joining a Game
When you select to join a game you will be shown a list of all active
games. When you highlight a game with the CURSOR keys a list of all
the players currently in that game will be shown. To join a game,
highlight it and press ENTER. Select your name and car as described
above in 3.1.1 and 3.1.2 above.
You will now be taken to the waiting room, where you will have to wait
for the host (the person who started the game) to launch the session.
Whilst in the waiting room, messages can be sent to all the other
players by simply typing them in and pressing ENTER.
3.4 Modes of Play in the Full Version
The full version of Re-Volt has the following game modes.
Single Race
Multiplayer
Championship
Training
Battle Mode
Practise
-----------------------------------------------------------------------
4. Weapons
-----------------------------------------------------------------------
Winning is all that matters, even if it means bending the rules a little. The
pick ups that can be found around the environments in Re-Volt give the cars
opportunity to create some serious havoc to the other racers.
Pick ups take the shape of a red and yellow spinning lightning bolt. Once
collected, all the available weapons cycle round in the top-left corner
of the screen until finally stopping randomly on the active weapon.
There are 10 different types of weapons available in the game.
All weapons are activated by the player, except for the bomb (see 4.5 below)
which is active instantly when collected.
Pick ups can be disabled from the front end. (see 2.1.3 above for details).
4.1 Shockwave
A blue ball of electricity shoots from the front of the car, sending any
cars in it’s path flipping into the air.
4.2 Firework
Fires a single rocket ahead of the car, continuing until it hits a wall or
an opponent.
4.3 Firework pack
A pack of three rockets (4.2).
4.4 Electro pulse
An electric current hums over the car. When another car is in close
proximity, a bolt connects the two and the victims’ power is temporarily cut.
4.5 Bomb
When the bomb is collected, the cars’ antenna starts fizzing down like a fuse.
If the fuse reaches the bottom, then the car blows up, but if another car
is touched before this then the bomb is transferred.
4.6 Oil slick
A pool of oil is dropped on the floor directly behind the car. Each tire
that is driven through this pool of oil temporarily loses traction.
4.7 Water balloon Pack
A water filled balloon is hurled from the car. On impact with the floor
(or opponent) it bursts, affecting the grip of all vehicles in the immediate
vicinity.
4.8 Ball Bearing
An extremely heavy ball bearing is fired from the rear of the car, knocking
anything in its path out the way.
4.9 Clone Pick Up
When the clone pick up is activated a lightning bolt identical to a regular
pick up is dropped on the floor. If you mistake it for a regular pick up
and try to collect it, you'll soon learn of your error when it explodes
on contact!
4.10 Turbo battery
Gives your car a temporary power boost.
-----------------------------------------------------------------------
5. Miscellaneous Information
-----------------------------------------------------------------------
5.1 What's in the Full Version?
Arcade racing with realistic handling and unique tracks.
28 cars to find and control
14 single player tracks set in 7 different environments
Multiple game modes
12 car races on PC, up to 4 car races on consoles.
12 players over a LAN or internet on PC
4 multi-player arenas
State of the art graphics
Stunning physics engine
Wide selection of pick-ups and weapons
Advanced artificial intelligence - each car has it’s own personality.
Track Editor
Many features are initially hidden - player rewards are never far away
5.2 How to Report Bugs/Submit Comments
To report a bug or give us your comments, send an e-mail to
revolt@acclaim.net, or visit http:www.re-volt.com or
http:www.acclaim.net and follow the instructions on-line.
5.3 Legal Bits
ACCLAIM ENTERTAINMENT, INC. PRESENTS
RE-VOLT (TM)
(C) ACCLAIM ENTERTAINMENT, INC. 1999
DEVELOPED BY IGUANA LONDON LTD, AN ACCLAIM STUDIO
ALL RIGHTS RESERVED
USES MILES SOUND SYSTEM, COPYRIGHT (C) 1991-1999 BY RAD GAME TOOLS, INC.
MP3 DECODING COURTESY OF FRAUNHOFER AND THOMSON MULTIMEDIA AND USED IN
CONJUNCTION WITH MILES SOUND SYSTEM
DISTRIBUTED BY ACCLAIM ENTERTAINMENT, INC.
THIS DEMO IS INTENDED FOR PERSONAL USE ONLY AND MAY NOT BE LENT, COPIED,
SOLD, PUBLISHED, DUPLICATED ONTO CD, ETC, WITHOUT PRIOR WRITTEN APPROVAL
FROM ACCLAIM ENTERTAINMENT, INC.
ALL CHARACTERS HEREIN AND THE DISTINCT LIKENESSES THEREOF ARE TRADEMARKS
OF ACCLAIM ENTERTAINMENT, INC.
ACCLAIM IS A REGISTERED TRADEMARK OF ACCLAIM ENTERTAINMENT, INC.
En.wikipedia.org/wiki/Miles_Sound_System- Wikipedia.
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--------------------------last revised 6/8/99-------------------------
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